50 Ways to Win at Chess by Steve Giddins

By Steve Giddins

In a sequel to the highly winning 50 crucial Chess classes, Steve Giddins now provides 50 video games that every illustrate a major profitable process. This attractive and hugely readable ebook is a painless technique to construct your individual arsenal of recommendations and concepts. The video games are usually from the fashionable period, yet with a couple of vintage examples selected to teach key subject matters in as transparent a fashion as attainable. In those circumstances, the defender could have by no means obvious the severe inspiration earlier than, and fails to react correctly. We then flow directly to extra advanced examples the place the attacker must conquer stiffer resistance. Giddins time and again indicates that regardless of the tactical complexity of lots of those battles, the basic options might be grasped via all chess-players, and may support them navigate via it seems that intimidating terrain. the numerous subject matters comprise: * Attacking vulnerable color complexes * the primary of 2 weaknesses * selecting the best exchanges * Devastating starting instruction * Manoeuvring in 'restraint' buildings * dealing with must-win events

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He has a knight, queen and advanced d-pawn to aid the attack, whereas the majority of Black's pieces are still waiting to take part in the game. The point of 12 d6 is not only to promote the attack, but also to hold back a possible defence by locking in the bishop on c8. ~6 then 13 tLJb5! is very awkward for Black, since the logical 13 ... tLJa6? is crushed by 14 tLJ1C3! e6 15 tLJd5! exd5 16 ~e5+ and 17 ~xh8 mate. td3 White brings another piece into the action and prepares to castle, which will enable him to add his rook to the offensive.

Once again, it is a matter of taste. ctJxe5 Black decides to exchange the influential knight. ctJe4?! :txf4 13 ctJd3! (this is always the move that Black missed in his calculations) 13 ... Rrhioua, Gibraltar 2004. a6 12 'ilVe2 'ilVe8 13 ctJxc6 'ilVxc6 14 ~es with roughly equal play. 5chon, Brisbane ·'11111,) 1) ... It, II Ut't'l . ) 'fit') 'fit 7 20 'fif3 (20 ... ;xh7 22 'tIVd3+ g6 23 'iVxd2 'it>g7 ,'IJ Ue3 ~f4? 25 ct:Jxd5! stimpson" I lil\cigh, British League 2005. ~xe5 ct:Jd7? A logical move by the Belgian interlI,dional to get rid of the dark-squared I""hop, but it receives a fierce reply.

The reality is that White will lI,>ually give up the pawn for the initiaI ive or a positional advantage that carI ics on into the middlegame. Ittack. Jtg5 c5 Black again strikes out at the centre. 3 d5!? Jtxf6 as in the two previous games above, White advances the d-pawn straightaway, creating a structure similar to the Benoni Opening. If Black does nothing special, one way for White to continue is with lLlc3 and e2-e4 to take control of the centre. 3... lbJ(' J(''>pome to lhl' bic,hop sortie on g5, targeting the weak b2-pawn as a way of trying to refute the opening.

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