Best Lessons of a Chess Coach by Sunil Weeramantry

By Sunil Weeramantry

An cutting edge ebook on game-winning method for avid gamers on the intermediate level--from a grasp chess trainer. each fact approximately chess needs to be coached in context, and the book's interactive teacher-student discussion does simply that. Weeramantry teaches tips on how to imagine in the course of a chess video game. three hundred diagrams.

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C7 hi1i1# is too fast! I. a3� hs! 2. a4 h4 3· as h3 4· a6 h2 s. a7 hiV=1+ is too slow! I. h6 [I . . tq 2. tb7 ! = ; 1. h s 2 . ) 2.. a3! hs [2. . tb7! fxas 6. ) 3· � h4 4· as h3 S· a6 h2 6. a7 = • • • • • • 0 E2-14 Smyslov - Lilienthal, Moscow 1938 I. Wa7 � Correct was 1. 1ds ! 1"l. xb3 (if 1. 1 x b3, then 2. ds! +- and d6 ; 1. e6 wasn't better because of 2. f4 +- with the threat of ds) 2. tg8 3· e6 and White wins. I Wxb3 � Instead, I . . 1 x d4 � 2 . e6 + - was also poor ; but 1. 1"l. xb3 would have led to equality (2.

The other m ethod of keeping the to the fact that t h e b i s h o p d oes n o t con­ king fro m the corner is less effective here. trol the h-pawn's promotion sq ua re. Th is Af ter 1 . Ah7? there fol lows 1 . . >f7 2. >f2 is the well-known 'wrong-coloured bishop'. >f6, a n d a typ i ca l d rawi ng m echa n is m is (This only works with a rook's pawn . gs, a n d after the all other cases White wins with the help of bishop retreats the king reaches the corner: zugzwang. g8 I n th is l i ne, king to l eave the corner.

As @x b3 106. >

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