Blunders and Brilliancies (Cadogan Chess Books) by Ian Mullen

By Ian Mullen

Bargains a range of events from real video games which show overlooked possibilities, errors, coincidences, using combos, and unwarran resignation.

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He has a knight, queen and advanced d-pawn to aid the attack, whereas the majority of Black's pieces are still waiting to take part in the game. The point of 12 d6 is not only to promote the attack, but also to hold back a possible defence by locking in the bishop on c8. ~6 then 13 tLJb5! is very awkward for Black, since the logical 13 ... tLJa6? is crushed by 14 tLJ1C3! e6 15 tLJd5! exd5 16 ~e5+ and 17 ~xh8 mate. td3 White brings another piece into the action and prepares to castle, which will enable him to add his rook to the offensive.

Once again, it is a matter of taste. ctJxe5 Black decides to exchange the influential knight. ctJe4?! :txf4 13 ctJd3! (this is always the move that Black missed in his calculations) 13 ... Rrhioua, Gibraltar 2004. a6 12 'ilVe2 'ilVe8 13 ctJxc6 'ilVxc6 14 ~es with roughly equal play. 5chon, Brisbane ·'11111,) 1) ... It, II Ut't'l . ) 'fit') 'fit 7 20 'fif3 (20 ... ;xh7 22 'tIVd3+ g6 23 'iVxd2 'it>g7 ,'IJ Ue3 ~f4? 25 ct:Jxd5! stimpson" I lil\cigh, British League 2005. ~xe5 ct:Jd7? A logical move by the Belgian interlI,dional to get rid of the dark-squared I""hop, but it receives a fierce reply.

The reality is that White will lI,>ually give up the pawn for the initiaI ive or a positional advantage that carI ics on into the middlegame. Ittack. Jtg5 c5 Black again strikes out at the centre. 3 d5!? Jtxf6 as in the two previous games above, White advances the d-pawn straightaway, creating a structure similar to the Benoni Opening. If Black does nothing special, one way for White to continue is with lLlc3 and e2-e4 to take control of the centre. 3... lbJ(' J(''>pome to lhl' bic,hop sortie on g5, targeting the weak b2-pawn as a way of trying to refute the opening.

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