Book of Wyrm, 2nd Edition (Werewolf: The Apocalypse) by Ron Spencer

By Ron Spencer

Paperback: 152 pages writer: White Wolf Publishing; 2 version (November 1, 1998) Language: English ISBN-10: 1565043561 ISBN-13: 978-1565043565 Product Dimensions: eleven x 8.2 x 0.4 inches

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Additional resources for Book of Wyrm, 2nd Edition (Werewolf: The Apocalypse)

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Race in Cyberspace. New York: Routledge: p. 156. 58 Sassen, S, (2006). Territory, Authority, Rights: Global Assemblages. Princeton: Princeton University Press: p. 390. 59 Sassen Territory, Authority, Rights: pp. 347-348. 60 Sassen Territory, Authority, Rights: p. 347. 61 Lefebvre, H. (1991). Critique of Everyday Life: Volume 2. London: Verso: p. 97. 62 Lefebvre, H. and Régulier, C. (1996). Rhythmanalysis of Mediterranean Cities. In E. Kofman and E. ) Writings on Cities. Oxford: Blackwell. 63 Lefebvre, H.

97 Caldwell, N. (2000). ‘Settler stories: Representational Ideologies in Computer Strategy Gaming’. 5. 98 Lahti, M. (2003). ‘As We Become Machines: Corporealized Pleasures in Video Games’. In M. J. P. Wolf and B. ). The Video Game Theory Reader. New York: Routledge: p. 159. 99 Lahti, ‘As We Become Machines’: p. 161. 100 Newman, J. (2002). ‘The Myth of the Ergodic Videogame: Some Thoughts on Player-character Relationships in Videogames’. 1. 101 Apperley, ‘Genre and Game Studies’: p. 15. 102 Hall, S.

2006). Unit Operations: An Approach to Videogame Criticism. Cambridge: MIT Press: p. 14. See also: Myers, D. (2003). The Nature of Computer Games: Play as Semiosis. New York: Peter Lang. p. 78. 9 Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide. New York: New York University Press: p. 2. 10 Kinder, M. (1991). Playing with Power In Television and Videogames: From Teenage Mutant Ninja Turtles to Muppet Babies. Berkeley: University of California Press. 11 Flew, T. (2008). New Media: An Introduction, [3rd Edition].

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