Machinima: The Art and Practice of Virtual Filmmaking by Phylis Johnson, Donald Pettit

By Phylis Johnson, Donald Pettit

In contrast to conventional animation innovations that use really expert 3D animation software program, machinima--a time period derived from the phrases "machine" and "cinema"--records the motion in real-time interactive 3D environments, comparable to these present in games, to create a cinematic construction. not exclusively the province of hard-core players, machinima has develop into vital to the convergence among animation, tv, and movie, yet keeps its personal identification as a different media structure. It has developed quick inside of tremendous multi-player gaming and digital structures akin to moment existence, The Sims, global of Warcraft, and digital worlds below improvement. those interviews, essays, and discussions with top machinima manufacturers, reviewers, performers, and advocates speak about scripting fundamentals, personality improvement, and set layout, in addition to pointers on crafting machinima via inventive use of sound, lighting fixtures, and post-production.

Show description

» Read more

World of Darkness: Werewolf - The Apocalypse: Rage Across by Onyx Path Publishing

By Onyx Path Publishing

Strolling the World

The Garou struggle their warfare opposed to the Wyrm during the international. Werewolves struggle a perilous three-sided struggle within the Amazon, dealing with either the Wyrm’s forces and local shapeshifters who don't take pleasure in the Garou’s incursion. In Cairo, the Arab Spring presents conceal for the werewolves’ enemies, but additionally chance and wish. In Iberia and the United States, the plight of wolves mirrors the Wyld’s declining effect. At domestic, the Garou has to be ever-vigilant for threats opposed to their septs, either from inside and without.

Through a Werewolf’s Eyes

This booklet provides the realm of Darkness via a werewolf’s eyes, offering avid gamers and Storytellers with precious info on what existence is like for the Garou. as well as an in depth examine septs and caerns, this booklet additionally contains tales from the travels of 3 Garou who've devoted themselves to gaining knowledge of extra concerning the Triat. Storytellers who are looking to open up the area, and avid gamers who wish their characters to absorb a place of their domestic sept will locate the entire details they want during this book.

W20 Rage internationally contains:

• spouse quantity to Werewolf: The Apocalypse 20th Anniversary Edition.
• An in-depth examine septs and caerns, together with universal gains and rituals, sept positions, and new structures for caern totems.
• tales from the travels of 3 Garou, highlighting the risks and possibilities of the Weaver, Wyld, and Wyrm.
• New antagonists, totems, presents, rites, and fetishes.

Show description

» Read more

Rappan Athuk Reloaded (Sword and Sorcery) by Necromancer Games, Sword and Sorcery

By Necromancer Games, Sword and Sorcery

This will not be the world's biggest dungeon, yet its definitely the deadliest!

The granddaddy of all dungeons returns! From the lair of Zelkor to the lair of Orcus, intrepid adventurers have crawled those halls for many years. Treasures and monsters abound, yet are you able to locate your approach out back? misplaced within the crimson mists, you ask yourself. The Bloodways look forward to.

Kill all of them, Orcus will realize his own!

Rappan Athuk Reloaded comprises everything of the unique Rappan AthukTM sequence, besides many new degrees and a major barren region enlargement, all up-to-date for the revised principles. not only a remodel, this accelerated model includes a whole bunch new fabric, detailing 36 dungeon degrees and dozens of wasteland parts.

• never-ending experience within the such a lot not easy dungeon ever devised.
• the main tough puzzles, traps, riddles and quests to solve.
• Years of event in your characters.

The boxed set includes 3 books:
Book 1: The Dungeon of Graves - 232 pages of dungeon crawling
Book 2: Servants, Slaves and foodstuff - ninety six pages of monsters and NPCs
Book three: Pathways to Damnation - fifty six pages of maps.

Show description

» Read more

Encyclopedia of Play in Today's Society by Rodney P. Carlisle

By Rodney P. Carlisle

"This ground-breaking source is strongly urged for all libraries and wellbeing and fitness and welfare institutional depots; crucial for college collections, particularly these catering to social reports programs."
-Library magazine, STARRED Review

Children and adults spend loads of time in actions we expect of as “play,” together with video games, activities, and leisure pursuits. with out puzzling over it very deeply, nearly all people could agree that such actions are enjoyable, enjoyable, and pleasing. even though, play has many reasons that run a lot deeper than basic leisure. for kids, play has a number of services reminiscent of pageant, following principles, accepting defeat, settling on leaders, exercise management, training grownup roles, and taking dangers for you to obtain rewards. For adults, many video games and activities function risk free releases of emotions of aggression, pageant, and intergroup hostility.

The Encyclopedia of Play in Today’s Society explores the concept that of play in heritage and smooth society within the usa and across the world. Its scope encompasses rest and leisure actions of youngsters and adults during the a while, from cube video games within the Roman Empire to games this present day. With greater than 450 entries, those volumes don't comprise insurance activities and recreation groups yet, as a substitute, disguise the loads of video games performed to not generate profits yet as casual job. All facets of play-from studying to festival, mastery of nature, socialization, and cooperation-are integrated. barely enough, this Encyclopedia explores play performed for the joys of it!

Key Features
<ul type="disc">* on hand in either print and digital formats
* offers entry to the attention-grabbing literature that has explored questions of psychology, studying idea, video game thought, and historical past in depth
* Considers the impacts of play on baby and grownup improvement, quite on wellbeing and fitness, creativity, and imagination
* comprises entries that describe either grownup and adolescence play and video games in dozens of cultures around the globe and all through history
* Explores the subtle analyses of social thinkers corresponding to Huizinga, Vygotsky, and Sutton-Smith, in addition to the big variety of video games, toys, activities, and entertainments came upon round the world
* provides cultures as different because the historical heart East, sleek Russia, and China and in countries as remote as India, Argentina, and France

Key Themes
<ul type="disc">* grownup Games
* Board and Card Games
* Children’s Games
* background of Play
* open air video games and novice Sports
* Play and Education
* mess around the World
* Psychology of Play
* Sociology of Play
* Toys and Business
* Video and on-line Games

For a subject matter we in general examine light-hearted, play as a learn subject has generated an intensive and complex literature, exploring more than a few penetrating questions. This two-volume set serves as a basic, nontechnical source for teachers, researchers, and scholars alike. it truly is a vital addition to any educational library.

Show description

» Read more

Numenera: Character Sheets by Monte Cook Games

By Monte Cook Games

The Numenera personality sheet is as interesting and lovely because the online game itself. This pad of double-sided personality sheets is outlined in complete colour on heavy matte paper thats either pencil- and eraser-friendly. With 50 personality sheets at the pad all your get together is roofed for a complete crusade - after which a few. merchandise Weight - 0.84 lbs.

Show description

» Read more

Pathfinder Chronicles: NPC Guide by Paizo Staff

By Paizo Staff

Rankings of Characters!

Save your self a few quantity crunching and use this number of ninety one absolutely statted and ready-to-run nonplayer characters. no matter if you would like a veteran Pathfinder, an eccentric crimson Mantis murderer, an undead-hating Nexian mage, or simply a rough-and-tumble thug, this ebook does the soiled paintings for you!

Characters during this booklet include:
• Thirty targeted NPCs local to the myriad international locations of Golarion, with illustrations, histories, entire stat blocks, and designated boons for computers who befriend them. whereas they endure style and background tied to their homelands, all 30 NPCs might seem in any a part of the area, and in any setting—use them as mentors, allies, cohorts, or sworn enemies of your PCs.
• greater than 50 anonymous NPC stat blocks, customized for max application on your video game, together with raiders from the Lands of the Linnorm Kings, Katapeshi slavers, spider-riding goblins, Gillmen knife combatants, and evil cultists. even if you employ them as bosses in low-level adventures or minions for high-level enemies, you’ll keep your self hours of labor through placing your individual names and faces over those premade NPCs.
• Seven adventurer computers performed by way of Paizo employees individuals, awarded as NPCs with illustrations, histories, stat blocks, and participant boons. Use one as a brief premade computing device, or drop all of them into your crusade as a rival adventuring group!

Pathfinder Chronicles: NPC advisor is meant to be used with the Pathfinder Chronicles crusade surroundings, yet is appropriate for any atmosphere utilizing the Pathfinder Roleplaying online game or the 3.5 version of the world’s oldest roleplaying video game.

Show description

» Read more

Pathfinder Campaign Setting: Towns of the Inner Sea by Paizo Inc.

By Paizo Inc.

Listen Ye! listen Ye!

Whether they are the beginning issues of terrific campaigns, groups dealing with unfathomable risks, or simply locations for adventurers to relaxation and resupply, vibrantly specific cities are important to any delusion adventure.

Towns of the internal Sea explores six small yet richly designated settlements from the Pathfinder crusade atmosphere. each one access presents insights into the town's heritage, tradition, and citizens, in addition to what hazards lurk within the shadows. various event hooks, full-page maps, and stat blocks for key NPCs make those cities totally discovered settings, prepared for video game Masters to drop into campaigns every time they're needed.

This e-book comprises info at the following distincitve towns:

• Diobel: What you cannot get in Absalom, you may get during this infamous smuggler's port.
• Falcon's hole: have been monsters and curses now not adequate, the objectives of this town's grasping overseers may nonetheless catch its citizens in dust and sawdust.
• Ilsurian: Torn among rival city-states, this Varisian city bows to no master.
• Pezzak: This sheltered port defies the principles of the devil-dominated state of Cheliax, its insurgent spirit burning robust regardless of its scheming overlords.
• Solku: This pious fortress-town faces consistent threats from close by gnoll tribes, and whereas its partitions stand unbreached, none can say for the way a lot longer.
• Trunau: Trapped at the fallacious part of the border with the orcs of Belkzen, the electorate of this stronghold stand quickly opposed to savagery.

Towns of the interior Sea is meant to be used with the Pathfinder Roleplaying online game and the Pathfinder crusade surroundings, yet can simply be utilized in any myth game.

Written by means of Judy Bauer, Logan Bonner, Nicholas Logue, and Matt Vancil.
Cover artwork by way of Steve Prescott.

Show description

» Read more

Shadow World: Emer The Lost Continent (Rolemaster by Iron Crown Staff

By Iron Crown Staff

From amazons to eerie jungle peoples, from filthy rich sky-merchants to misplaced geographical regions in haunted lands, Emer is a huge, richly ancient continent of wealth and power.

Dark forces lurk the following besides: a cabal as outdated as background has been reborn. There are others: the Dragonlord Voriig Kye, the Cult of Stars, and unspeakable creatures lurking underneath the Emerian mountains.

The nice Continent holds unlimited probabilities for adventure!

Inside this box:
- The Atlas Addendum publication (96 pages).
- The EMER crusade publication (96 pages).
- A 17" x 22" colour map of Emer.
- colour maps of Eidolon (the sky-city), and different cities.

Emer crusade booklet includes:
- an summary of the Emerian Cultures and survey of the Seven Regions.
- A heritage of the Masters of Emer.
- The sky-city of Eidolon
- Many layouts of towns and holds.
- Kaitaine, exchange capital of the West
- Adventures to problem younger adventurers and ambitious lords alike.

Master Atlas Addendum
The grasp Atlas supplied the constitution for Shadow international. Now the Atlas Addendum finds extra of the internal workings of this contradictory environment.
Two sections are dedicated to demons and their heirarchies. The darkish Gods of Charón are published in all their may. locations of energy and old artifacts are dropped at mild, as are constructs and misplaced expertise. you can find additional info on magical fabrics and forging weapons.

Read the story of the key Circle, a cult of arcane strength that seeks to wreck the Essence itself!

The grasp Atlas Addendum includes:
- A chart masking all races and cultures in Shadow international to date.
- a huge come upon Chart
- New Demons
- A word list and Pronunciation Guide.
- Artifacts and areas of Essence.
- New Spell lists, and a piece on how Spells are manifested.
- An increased Timeline.

Show description

» Read more

1 2 3 17