Savage Worlds: Necessary Evil by Great White Games

By Great White Games

In important Evil, a band of extraterrestrial beings lured the
world’s superheroes right into a crafty catch and killed or
imprisoned nearly all of them. The player
characters are the single better beings left to save
the planet—supervillains! because the alien overlords’ policy
is to kill someone showing paranormal powers, the only
option open for such members is struggle or flight! You
can bet which alternative such a lot villains choose...

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Spoils of War (Vampire: The Dark Ages) by Ari Marmell

By Ari Marmell

To the Victors pass the Spoils no matter if its a Holy struggle or conflict of succession, strife brings chance. The population of the darkish Medieval, mortal and supernatural, are not often happy with what they've got. name it what you're keen on a righteous reason or an historic grudge conflict is hell, however the rewards could be well worth the dangers. Do you could have the braveness, the intelligence and the ability to steer a military to victory? The Victor Writes heritage darkish a long time: Spoils of warfare is the sister identify to correct of Princes and comprises info on how one can elevate a military, assault and overtake a foes holdings, and beat an enemy via stealth, international relations and assassination. It includes info on either the old and supernatural purposes of struggle at the hours of darkness Medieval, and the way gamers can flip those guns to their characters virtue.

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Exalted Scroll of Exalts (Exalted: Second Edition) by Alan Alexander, Carl Bowen, John Chambers

By Alan Alexander, Carl Bowen, John Chambers

The selected of the Incarnae, the Dragons, the Neverborn, the Yozis and the nice Maker all attempt to chart the process production. of their makes an attempt, those Exalted heroes frequently come into clash or alliance. inside of are to be came across examples of all seven kinds of Exalt, starting from the traditional Sidereal Chejop Kejak to the younger Dragon-Blood Cathak Meladus and every age (and strength degrees) in among. a few goal to break the area, whereas others attempt to put it aside, yet despite intent, the mover and shakers and the up and comers alike are guaranteed to come into touch together with your characters. even if as buddy or foe is as much as you to figure out.

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Simulation and Gaming in the Network Society by Toshiyuki Kaneda, Hidehiko Kanegae, Yusuke Toyoda, Paola

By Toshiyuki Kaneda, Hidehiko Kanegae, Yusuke Toyoda, Paola Rizzi

This e-book presents the state-of-the-art within the simulation and gaming examine box via systematically accumulating first-class papers offered on the forty sixth overseas Simulation and Gaming organization annual convention held in Kyoto 17–25 July 2015. Simulation and gaming has been utilized in a wide selection of components starting from early formative years schooling and school-age little ones, universities, schooling, to coverage exploration and social challenge fixing. furthermore, it now been enormously altering its gains within the net of items (IOT) society whereas taking on a wide selection of aliases, akin to severe video games and gamification. many of the papers on which this book’s chapters are established have been written by way of educational researchers, either up-and-coming and popular. additionally, simulation and gaming is a translational approach technology going from thought to scientific cross-disciplinary subject matters. With this e-book, for that reason, graduate scholars and higher-level researchers, educators, and practitioners can familiarize yourself with the state of the art educational study on simulation and gaming within the community society of the twenty-first century.

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Numenera: Into the Night by Monte Cook, Bruce R. Cordell

By Monte Cook, Bruce R. Cordell

Darkish, Mysterious, and packed with the Unknown

The humans of the past worlds reached for the celebs. They engineered our international and others, opened doors to different dimensions, and rewrote the legislation of time and house. The remnants of those efforts muddle the 9th international, yet they aren’t restricted to Earth. during the magic of the numenera left in the back of through the ancients, the celebrities could be plied. Craft sail the void as though it have been an never-ending sea, intricately designed doors open onto far away worlds, or even stranger technique of go back and forth beckon those people who are daring sufficient to move the vastness of the night.

Like the 9th international, the nation-states past Earth are mysterious, majestic, terrifying, and packed with the unknown. Will you sign up for the nighttime pilgrims and observe what lies past Earth’s shores?

This publication includes:
• Dozens of destinations at the moon, in different places in our sun approach, and beyond—all as bizarre and inventive as you’d anticipate from the 9th World’s surroundings. stopover at Branu’s Kiss, the Thon Iridescence, the destroy of the Vlerryn, the cloud towns of Urvanas, and the Swarmstar, maybe the strangest sight within the void.
• a number of how you can get away Earth’s embody. Climb the Beanstalk, discover the Nightcraft, or step during the international Door.
• New creatures and NPCs, together with the desktop eater, the behemoth ulagra, and the murderous shadow of the void.
• Dozens of recent cyphers and artifacts.
• New horizons of the mind's eye to fill your avid gamers with ask yourself and take your Numenera crusade to geographical regions you’ve by no means earlier than imagined!

For better aspect on one vessel ideally suited to take your avid gamers into the evening and maybe function a house clear of Earth, make sure to additionally try out our reasonably cheap, PDF-only name The Nightcraft.

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Mansions of Madness by Fred Behrendt, Keith Herber, Mark Morrison, Michael DeWolfe,

By Fred Behrendt, Keith Herber, Mark Morrison, Michael DeWolfe, Wesley Martin

MANSIONS OF insanity is a set of six self sufficient stories for name of Cthulhu. Set within the Twenties and of various size and complexity, those adventures may be planted into an ongoing crusade because the keeper sees healthy. a few may be performed in one evening, others would require numerous evenings to accomplish. they could simply be used as plot twists, attention-grabbing diversions, or pink herrings.

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Pathfinder Campaign Setting: Castles of the Inner Sea by Tim Hitchcock, Alyssa Faden

By Tim Hitchcock, Alyssa Faden

Storming the Castle

Whether they're knights of chivalrous explanations or nobles scheming nefarious designs, the movers and shakers of Golarion want strongholds to host their forces and to function a headquarters for launching their quite a few plots and targets. possibly no strongholds are extra suited for this problem than the mortar-and-stone castles, retains, and fortresses that dot the area, whether or not they are entrenched on grassy baileys or equipped into the perimeters of sheer mountain ranges.

Castles of the interior Sea presents a radical exploration of six varied castles set in the course of the internal Sea quarter of the Pathfinder crusade surroundings. unique descriptions of the castles study their histories in addition to their most vital positive aspects and constructions, respiring lifestyles into absolutely discovered maps of the fortress grounds. Rundowns of chateau denizens and stat blocks for key NPCs provide gamers purposes to worry the hazards of those hovering fortifications, and a pattern experience situation for every fort makes it effortless for online game Masters to drop citadel encounters into any game.

This publication includes info at the following castles:

• citadel Everstand: A borderland stronghold status among the pastoral lands of vigilant Lastwall and the vicious orc hordes of Belkzen.
• fortress Kronquist: A haunted Ustalavic fort that's domestic to 1 of the Whispering Tyrant’s such a lot dreaded vampire minions.
• fortress Vraid: A depraved fort based as a present to the Hellknights’ Order of the Nail and rumored to be cursed by means of historic magic.
• Highhelm: A cultural and exchange capital of the dwarven empire that stands as a testomony to the wonderful achievements of this industrious race.
• Icerift fortress: An unfinished hold, ruined via the frigid winds of the north and supposedly haunted, that performs domestic to mammoth arctic denizens.
• Skyborne hold: A floating cloud citadel governed by means of a malevolent typhoon vast, who makes use of it as a vessel to plunder numerous service provider ships and alternate caravans.

Castles of the interior Sea is meant to be used with the Pathfinder Roleplaying online game and Pathfinder crusade surroundings, yet can simply be utilized in any fable online game surroundings.

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Pathfinder Campaign Setting: Mystery Monsters Revisited by Paizo Inc.

By Paizo Inc.

Each tradition tells tales of wierd beasts that hang-out the sides of civilization. Seldom corroborated, the bills of these who've encountered such creatures are brushed off, or at most sensible become colourful neighborhood legends. yet consistently lurking underneath such myths are various shreds of doubt—for what if the tales have been true?

Mystery Monsters Revisited offers 10 elusive creatures encouraged by way of real-world folklore. every one monster access investigates the categories of facts the cryptid leaves in its wake, the creature’s weird and wonderful and secretive ecology, eyewitness bills of the beast and its unusual powers, suggestion on how you can combine it into your video game, how the monster matches into the realm of Golarion, and more.

Inside this publication, you’ll find:

• Bunyips, starving seal-like beasts whose starvation threatens coastal communities.
• dying worms, acid-spitting wasteland dwellers whose deadly poison and beams of electrical energy spell the top for unwary travelers.
• Mokele-mbembe, long-necked saurians forgotten by means of time.
• Mothmen, unfathomable brokers of future that presage catastrophic events.
• The Sandpoint satan, a fire-breathing equine terror that ravages the hinterlands of its namesake community.
• Water orms, whose myriad varieties have spawned numerous legends close to the lakes they inhabit.
• Yetis, misunderstood natives of mountain peaks whose violent urges might be traced again to fell, otherworldly energies.
• different enigmatic creatures just like the towering sasquatch, harmful sea serpent, and naturally, the infamous, blood-sucking chupacabra!

Mystery Monsters Revisited is meant to be used with the Pathfinder Roleplaying online game and Pathfinder crusade atmosphere, yet can simply be utilized in any delusion online game environment.

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