Clanbook: Tremere (Vampire: The Masquerade) by Keith Herber
By Keith Herber
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Extra resources for Clanbook: Tremere (Vampire: The Masquerade)
Once the wearer is accustomed to the stilts, these powerassisted devices allow her to walk and even run with surprising grace. Most of the stilt-walkers are hunters who seek the hard-shelled kolod that roots amid the hiret grass, safe from the cuts and scrapes from the blades. Those not hunting kolod farm grains and vegetables on the eastern end of town. A single rancher keeps a small flock of aneen. One Aeon Priest dwells in Duhane. His name is Ehrth, and he is eager for company that knows anything about science, history, or, really, anything beyond kolod hunting.
In Vralk, for instance, to demean one’s superiors for the third time is a crime punishable by death. ECONOMY In the Ninth World, traders and merchants are some of the bravest folk around, for 30 they are willing to move goods from one community to the next. Travel is dangerous and communities are often unwelcoming. Merchants typically travel in bands with guards overland or in sturdy craft along the coast or in rivers. In some places—particularly in the Steadfast—they have organized into trading companies that help get the right goods to the right places, more out of the need for security than anything else.
As time goes on, more and more localities try to create a more formal coinage. But shins remain the standard currency in most places. It’s not that shins themselves are important. They are just an easily understood unit that often represents barter. In other words, when the butcher LIFE IN THE NINTH WORLD tells the woman in the dairy that a certain amount of meat is worth 2 shins, she knows to give him 2 shins’ worth of cheese in payment, even though no shins or coins of any kind are exchanged.